Also, you're still unable to skip spell animations, meaning lengthy attack spells run the risk of interrupting the pacing of your confrontation. I could understand the auto-tracking if it just helped line up your fighter when you got in close, but leading him or her around the entire battlefield is a little much. Furthermore, your character will still auto-track enemies when you're trying to attack, which means you can often get away with mashing the X button to finish a battle. For example, combat can feel straight-forward and overly simple for those gamers accustomed to more complex, modern RPGs. But Second Evolution still has some of the issues present in its predecessor. The Private Action system found in the first game also returns and gives you the opportunity to enter a town and enjoy optional story segments, which subsequently nurture character relationships and give you access to different endings. Perhaps I turned to item creation because the game's difficulty demands that you take additional steps to strengthen your team, other than traditional level grinding. I found myself experimenting with item creation much more in Second Evolution though, which definitely enriches the gameplay and can give your party some serious buffs. Woah! Second Evolution also boasts a fairly deep skill system and item creation system, though it should be noted that both systems are nearly identical to their counterparts in First Departure. In fact, it should absolutely be noted that Star Ocean: Second Evolution has a delightfully quirky cast, including a busty witch, a sassy pharmacist, a gun-toting, three-eyed alien and a swordsman possessed by a two-headed dragon. I was happier with the combat of Second Evolution because character Special Arts seem to be a bit more varied and the characters themselves are more diverse. These techniques can also be assigned to the L and R triggers. During combat, you can move around a 3D plane and execute a basic combo or pull off Special Arts or spells. You can select AI routines for the other three but you're free to switch to any of them while fighting. You control one character out of your team of up to four fighters. The battle system will feel very familiar to those that played First Departure. You wander the world map, explore dungeons, fight monsters and seek out information pertaining to the Sorcery Globe and the disasters surrounding its arrival. Just like First Departure, Second Evolution is very much a traditional RPG. Second Evolution definitely scores points for major replay value. There are also numerous endings to view, depending on how you develop the relationships between the main character and his or her party members. Each scenario comes with unique events and different characters, which means playing the game a second time is fairly refreshing. One of the greatest strengths of Star Ocean: Second Evolution is the option to select either Claude or Rena at the beginning of the game and get a different take on the same story. As is usually the case with an RPG, one thing leads to another and the two heroes are tasked with saving the day.Ĭheck out our full video review. It is here that he meets a native girl, Rena, and the two begin to investigate the mysterious meteorite called the "Sorcery Globe" after Claude is mistaken to be a hero from a local prophecy. Claude, like his father, is a Federation officer that is - during a research mission - accidentally transported to a less advanced planet called Expel. Kenny from the first game) and Rena Lanford. Second Evolution features two main characters: Claude C. I can't really hold this against Second Evolution, however, considering how the improvements made to First Departure were made in order to bring it closer to the quality of its successor. Even things like menus and skill names are identical across both games, so gamers that have just completed First Departure might find playing through Second Evolution to be a bit exhausting. The first thing that should be said about Second Evolution is that it is extremely similar to First Departure in terms of its overall structure and gameplay mechanics.
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